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Thread Statistics | Show CCP posts - 42 post(s) |
Topher Basquette Dusch-shur
Montana Freedom Fighters
6
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Posted - 2014.04.16 22:19:00 -
[1] - Quote
WARNING: THE FOLLOWING POST CONTAINS PVE CONTENT. IF YOU ARE AGAINST PVE FOR ANY REASON-SUCH AS NEVER NEEDING TO USE META MODS OR MINERALS TO BUILD THE SHIPS YOU LOSE-YOU MAY SIMPLY QUOTE THE BELOW TEXT AND MAKE YOUR USUAL " PVE SUCKS PVP IS THE ONLY WAY TO PLAY" COMMENTS AND NO ONE WILL KNOW YOU DIDN'T READ IT.
/book
About the Rattle no longer having a bonus to lights and mediums:
Sure the lights on a raven arenGÇÖt bonused, but you donGÇÖt have to put your launchers away to use them either. Having to pull back your sentries to launch unbonused lights would be the equivalent to forcing a raven pilot to replace half of itGÇÖs launchers with unbonused rocket launchers to deal with frigs. The fact that their lights are unbonused doesnGÇÖt matter for most of the other hulls because they only use them on frigates; they can still keep applying their full damage to larger targets. Sure sentries can pop frigs on the way in, but that is the same as any turret boat, but turret boats get to shoot at bigger things while their hobbies are out. The bonused lights make it so that the time that I deal less damage than peer ships is shorter. Even with the bonus the swapping puts the ship will still be behind its pirate peers in completion times, but it's not by too much, without the bonues the difference will become very noticeable.
As far as calling the current rattle a hybrid platform. That is pretty laughable. The velocity bonus in PVE is mostly used to pull agro so that things will move closer. The second DLA is of massive importance here. After the change you can expect to fly this ship like a slower but tankier GÇÿPhoon Fleet Issue. You will have a range reduction, but honestly, you will still do better than auto-cannons or blasters. It will be okay guys.
Searching Eve Gate has not given me any post in which a Dev or GM justifies the -1 slot on the drone boats (maybe itGÇÖs in an old forum post, I donGÇÖt have access to old forums at work). When mentioned the excuses that I see players give is that GÇ£the Devs said itGÇÖs because drones give you utility and versatility which takes up a slot on other shipsGÇ¥. I can understand this when the ships have the drone bay or bandwidth to use them, that is why other ships get their slots because they canGÇÖt use 5 heavy e-war drones. Well now the Guristas ships have the same limit and the same lack of bonuses as the other ships, I donGÇÖt think the players asking for the slot are being greedy, I think itGÇÖs fair to give them back the slot they are missing since they will no longer have the utility.
The Rattle was my favorite ship for about a year. I still use it often. The new changes will not affect the times that I chose to use it. The only thing the balance will change for me is that I'm going to fly the Nightmare now as well.
/book
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Topher Basquette Dusch-shur
Montana Freedom Fighters
6
|
Posted - 2014.04.16 23:07:00 -
[2] - Quote
Little Dragon Khamez wrote:That rattlesnake doesn't feel right, it's lost it's character they might as well rename it as they've effectively removed an old ship and replaced it with another model, merely keeping the same name.
Here you go:
RATTLESNAKE-Melee
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 20% bonus to effectiveness of target painters per level
Role Bonus: 99% Reduction to missile velocity and travel time 100% Fitting requirement for Capital Tractor Beams -Note: Capital Tractor Beams fit to the Rattlesnake can be used on Frigates, Cruisers, Battlecruisers and Industrial class ships
Slot layout: 8H(+2), 7M, 4L(-2); 0 turrets, 8 launchers(+4) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 0(-125) / 0(-all of it) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Edit: Missed an "l" and "8" and now with 76% less silly. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
6
|
Posted - 2014.04.16 23:41:00 -
[3] - Quote
Little Dragon Khamez wrote: You forgot the 9th Highslot so that we can fit the capital tractor beam.
Nah, the game is all about tradeoffs. You don't want it to be overpowered so you have to trade a launcher if you want to use the capital tractor beam. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
7
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Posted - 2014.04.17 20:48:00 -
[4] - Quote
Hai fanfan wrote:maybe i'm wrong but the rattle is now a bit "tight " on CPU; you will need to fit bcus now in lows in adition to ddas and those are very cpu hungry; as an example rattlesnake have the same cpu amount as a nightmare; asuming an identical med slot fitting( they are shield tanking and have same number of meds), cruise/torpedo launchers use more cpu than lasers and also you will need much more cpu to fit those 6 slots on rattlesnake since you will need ddas and bcus, while on nightmare you will fit 3-4 cpu hungry mods and rest wil be tracking mods with much lower cpu req
I don't think I've ever used more than 3/4 of the available fitting on the snake. Since a cruise missile launcher only takes 10 more CPU than the DLA I really don't see that as a problem. There are also going to be new faction drone mods, it wouldn't surprise me if they, like the CN BCU, use less CPU than the standard mods. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 15:42:00 -
[5] - Quote
Arthur Aihaken wrote:Why not just get rid of the Sentry bonus altogether and give the Rattlesnake an OP heavy drone bonus? Let it run 4 heavies @ 200% damage, hit points and velocity.
I'm sure heavies will be better after the buff, but they are terrible if you are fighting anything fast or if you are PVEing anything but angles. Sentries help with sanity. I use heavies in my Ishtar and only in my Ishtar.
Wait. Didn't you want it to be just a missile boat a couple days ago? I would honestly be fine with it as anything but an only heavy drone platform.
Just to mention current Rattle iteration won't be bad at all. I use RHMLs on mine as is and in PVE it will mean that you one shot any frigate that gets past your sentries. I'm pretty excited to fit this like my Fleet 'Phoon. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 18:53:00 -
[6] - Quote
Arthur Aihaken wrote: How effective would depend entirely on the fit. If you're running rapid heavies with rigors and flares, these take care of frigates and cruisers in short order. Since the missile bonus also applies to rapid lights, that's also an option. So in theory you could use missiles for the smaller stuff and save the heavies for larger targets. And yes, I'd still like a dedicated missile boat - but I'll probably have to wait on that one...
Precision ammo in the RHML is still great for frigs. Really no need for rigors and flares in most cases and I try not to rig a ship for the exceptions, I would rather fit a web or painter.
I'm right with you on the missiles though. This as as close as we'll get for the next couple years. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 19:12:00 -
[7] - Quote
What if it was taken in a different direction all together. The Rattlesnake is a brick that we all know and love, but it is normally over-tanked anyway. What if we shifted the bonus to help it keep the drones up and running? I know this is a little extreme, so please tear the idea apart and give us a better one!
RATTLESNAKE
Gallente Battleship Bonus: 4% bonus to all drone resistances (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 10% bonus to kinetic and thermal missile damage(was 4% bonus to all shield resistances)
Role Bonus: 275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)
Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10) |
Topher Basquette Dusch-shur
Montana Freedom Fighters
7
|
Posted - 2014.04.24 20:45:00 -
[8] - Quote
Wow, more pages are missing again. Common people, lets pretend to be mature and composed. We are, after all, super hi-tech people from the sophisticated future. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
9
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Posted - 2014.05.01 18:51:00 -
[9] - Quote
Joe Boirele wrote:Mournful Conciousness wrote:
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable.
I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). In addition, covert op cloaks are ship restricted, so are siege, doomsday, triage, and a wide array of inferno prototype modules. The only thing special modules add are more options. You don't have to fit a triage module on your carrier, but you can if you want. You don't have to fit your stealth bomber with a covert ops cloak, but if you want to you can. EDIT: I by no means recommend not fitting a stealth bomber with a covert ops cloak. I was only pointing out that you aren't forced to use it.
I love my marauders. I use a bastioned Golem for 4s and an unbastioned Vargur for incursions. I love them both. Even when you have the bastion mod fit you don't use it 100% of the time. It's a nice OPTION to have.
Edit: Cleared up foggy wording. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.01 20:35:00 -
[10] - Quote
Mournful Conciousness wrote:Topher Basquette Dusch-shur wrote:Joe Boirele wrote:Mournful Conciousness wrote:
When we start introducing 'special' modules to go on 'special' ships, we start to pigeonhole ships into narrow roles, so fitting diversity suffers and the game is less enjoyable.
The bastion module is an example of this. The marauder without it is unusable. With it is completely predictable.
I'm not quite sure of this. I believe you can still use a marauder, even without bastion (though I admit I have no experience in marauders). In addition, covert op cloaks are ship restricted, so are siege, doomsday, triage, and a wide array of inferno prototype modules. The only thing special modules add are more options. You don't have to fit a triage module on your carrier, but you can if you want. You don't have to fit your stealth bomber with a covert ops cloak, but if you want to you can. EDIT: I by no means recommend not fitting a stealth bomber with a covert ops cloak. I was only pointing out that you aren't forced to use it. I love my marauders. I use a bastioned Golem for 4s and an unbastioned Vargur for incursions. I love them both. Even when you have the bastion mod fit you don't use it 100% of the time. It's a nice OPTION to have. Edit: Cleared up foggy wording. I guess the imagination-quashing bastion mode is fine for pve, which is essentially mining with moving asteroids. In the same way that a tractor is fine for the otherwise back-breaking work of planting potatoes. Do we really want the rattlesnake to go in this coma-inducing direction? It's supposed to be a combat ship of repute. Level 4 missions and incursions are not combat.
I love when people in this game show disdain for PVE. I'm going to take a moment to point out that NOTHING you do in this game is possible without PVE. Let's look at a definition from Webster GÇ£combat: a fight or contest between individuals or groupsGÇ¥, the case of PVE it's the player versus NPCs. Since both sides are shooting, it would be combat.
The only thing that I love more than illogical disdain is uneducated illogical disdain.
I also need to point out that bastion is only imagination squashing to those who lack imagination. The Rattlesnake will be fine.
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Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.01 21:13:00 -
[11] - Quote
Mournful Conciousness wrote:Topher Basquette Dusch-shur wrote:
I love when people in this game show disdain for PVE. I'm going to take a moment to point out that NOTHING you do in this game is possible without PVE. Let's look at a definition from Webster GÇ£combat: a fight or contest between individuals or groupsGÇ¥, the case of PVE it's the player versus NPCs. Since both sides are shooting, it would be combat.
The only thing that I love more than illogical disdain is uneducated illogical disdain.
I also need to point out that bastion is only imagination squashing to those who lack imagination. The Rattlesnake will be fine.
1. we all do pve. After a few months, we all find it somewhat uninspiring (i hope!) 2. There is no illogical disdain here. Merely the observation that no more than one kind of tractor is sufficient to plough a field. In order to train for and field a pirate battleship in pve there would need to be a compelling reason to do so, and the new marauders put paid to that. 3. imagination may only be quashed if it is there. bastion brings about a small set of (PVP) plays that revolve around the inability to be affected by scrams & ewar, coupled with an almost seamless transition into MJD. That's pretty much it. It makes a one-trick pony. 3a. The new rattlesnake will be fine, and that is my complaint. For a pirate battleship I think we should expect better than fine. We should expect epic.
1) That would depend on what people enjoy. Some people shoot rocks with lasers because they find it relaxing. Some people shoot red crosses because it entertains them. Thankfully these people are inspired to do so because I like the ships the ore creates and the meta mods they loot.
2) Anyone who has ever worked/lived on a farm will tell you that you wasn't to pick the best tool for the job. You don't use your plowing tractor to mow the lawn and you don't use your plow to harvest grain. I would most likely lose interest in PVE if I used the same ship with the same fit for everything, thank goodness I don't. Picking the best tool for a job is part of the fun.
3) Will the ship have nuets? webs? MJD? What type of weapons? Does that Golem have torps? If so we will be safe to tackle it, but heaven help our dessy and cruiser gang if it has precision cruise and webs.
3a) The Rattlesnake will have more options for fits post update than it does now. You just need to use that imagination. It doesn't disappear because a new mod or drone comes out. You should expect balanced. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
9
|
Posted - 2014.05.02 15:53:00 -
[12] - Quote
Cassandra Aurilien wrote:Priestess Lin wrote:Kaarous Aldurald wrote:motie one wrote: The thread is polarised into "please restore the capability to engage rats of all rat classes by whatever means." And. " you don't need drones anyway, accept the Loss of capability, missile users are much better off so you should be grateful!"
Is that a fair summation?
Now who's baiting? No, in all seriousness, I don't really think that's a fair summation. I have noticed at least three separate camps, and you're thoroughly disparaging the second camp you are lining out. no, you guys really do sound that silly and that is exactly what you are saying. The Rattlesnakes role was versatility and resistance to e-war, now being destroyed with these changes. The Snake's role was supertanky shield Domi with inferior drone tracking. There is a reason that the old Snake was going for 400 million, besides their supply being so large. I trust the market's opinion on this... When these changes were announced, the price went up 200 million, at which point the CFC sold a lot of their stock of snakes. Even after that flood, prices are still up 100 million. It would seem to me that indicates that people believe the new Rattler will be more useful than the old.
I am, personally, very excited for the changes. I already use rapid heavies, so this is just a buff for me. But...
This argument is not valid. It drives me crazy when people mix up demand for a ship with market speculation. When the changes were announced everyone and their brother started speculating in the market. That is what caused the price to go up. The market traders were feeding off of each other, but players who where rushing in to preemptively buy the new Rattlesnake that is not out yet. When the new Rattlesnake is on the market and the speculation has ended, then you can compare the supply to the supply of other pirate BS. At that point you can use the market information. Doing so beforehand would be irresponsible and cannot possibly give accurate information on which to base an informed opinion. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
12
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Posted - 2014.05.06 18:54:00 -
[13] - Quote
I was reading a post called "What does the Phantasm even do?" the other day, and it reminded me of the Nestor.
Exhibit A:
CCP Ytterbium wrote:Merin Ryskin wrote:The Phantasm used to be awesome. It had HAC-level firepower with a nice buffer tank and very reasonable cost, and effectively replaced the Zealot. The problem was that it was the first faction cruiser to be updated, so when CCP released the faction ship boost patch they assumed the Phantasm was already good enough since it had been updated more recently than the others. Unfortunately they were wrong, and the Phantasm is now a terrible ship since everything else around it has been made so much better. Ah yes, this dates back to 2009, and you're looking at the one responsible for that (along with the Dramiel, Cynabal and Machariel uberness)
Seems like a bit of history is doomed to repeat it's self.
Honestly though, I would give up on all the buffs to all the ships in all the eve universe in exchange for a way to not just hide posts from trolls, but also hide posts that quote hidden posts. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
15
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Posted - 2014.05.09 21:28:00 -
[14] - Quote
Juin Tsukaya wrote:baltec1 wrote:
It is the best suited battleships for taking on frigates and cruisers. Not only is it very deadly to frigates but the exact same setup will be a challenge to cruisers and battle cruisers thanks to its heavy drones.
unfortunately, a lot of the L4's are BS sized ships... rmlm's are not so good for this. neither are the rhml's though I suppose that is what the drones are for... most BS's atm don't target drones yet.
RHML are very good in IVs on the Rattle. Even in it's current state. I switched over from cruise to try them out(still have cruise on my Golem) on the Rattle and put those cruise launchers in storage. RHML are way better. I don't even use hobbies any more. If any frigs or cruisers get past the sentries I kill them in one or two volleys. I think the last AE I did I only reloaded three times. That I did at gates.
I think the issue most missioners are having right now is that they can't convince themselves to swap their prospective. When I flew the Navy Raven(before the most recent revamp) I would have my hobbies out the whole mission killing frigs and I would kill everything else with my cruise missiles. Just swap what weapon system is killing what. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.09 22:50:00 -
[15] - Quote
Juin Tsukaya wrote:Crazy KSK wrote:RATTLESNAKE
Gallente Battleship Bonus: 10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
Caldari Battleship Bonus: 4% bonus to all shield resistances
Role Bonus: 400% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity) (2+400%=10 effective drones)
Slot layout: 6H, 7M, 6L; 0 turrets, 4 launchers(+0) Fittings: 10000 PWG, 710 CPU Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960 Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59 Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s Drones (bandwidth / bay): 50(-75) / 175(-225) Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7 Sensor strength: 30 Signature radius: 450(-10)
Snip
front page says 275%. where did you get 400%? 2*275 = 5.5 drones? sorry, not much of an improvement
Bonus means in addition. 100%(what they do on their own)+275%(the bonus)=375%
2*375%=7.5(what is currently does)
I think the 400% was meant as a counter proposal. You sniped the part where he said that this was "how the Rattlenake should be", and I do'nt want to find his quote. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.10 05:40:00 -
[16] - Quote
baltec1 wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:Prices are now hovering around $600m again - good time to ditch your snakes... People are betting CCP rise will get slamdunked by Fozzie and be forced to revisit this pile of fail. (Opinions may vary this is mine) Not hard to put right. But that requires listening to feedback. Hopefully he eventually will respond, hopefully before the Summer. Yep, the price has risen sharply due to demand because a lot of people think the ship is bad...
First I have to say I disagree that the ship will be bad. I'm excited to fly it if it ever hits the test server. But...
It makes me sad that I have to say this so many times in this thread. YOU CANNOT USE THE CURRENT MARKET DATA AS AN ARGUMENT FOR THE USEFULNESS OF THE SHIP. You are dealing with market speculation that is all. Once the ACTUAL new ship has been on the server FOR A MEANINGFUL AMOUNT OF TIME, then you can use that for a PARTIAL explanation. Supply will also come into play.
You are looking at market forces that are both incomplete and being manipulated. You need real data for a real argument. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.10 05:52:00 -
[17] - Quote
M Key wrote:Tyberius Franklin wrote:Combined DPS will be quite awesome. Tank will also be quite good, but I think you are forgetting marauders in proclaiming it the best. Its going to have something like 50% more dps than my Paladin, and the tank should be even better with the same number of slots put into it. AB for some speed tanking makes a huge difference too. Marauders either have to sit there and take it on the chin to get the bastion tanking buffs, or lose it to get the speed/transversal reductions. nevermind the pain of cycling the bastion if stuff gets under your guns. I love guns for blapping frigates from 100km, but the rattlesnake is going to be murder at any range to any size ship. 3x DDA will ensure that even if you are too cheap to haul along precision missiles. This is all PvE based. Not going to comment on PvP. As far as the navy scorp vs rattle? Not a contest if you have even trival drone skills. Fit the rattle like a N. Scorp and It will wreck shop. Fit it proper and you got a massive advantage in every aspect of mission running other than outright tank. Mostly cause the Navy Scorp can waste slots like mad and still have a proper fit. So why not tank all the things? Don't get me wrong I love the Navy Scorpion, even before it got buffed... Its just a ship that falls behind the raw DPS other ships have to get through L4s quick.
Don't forget that the Rattle has about 10% more shield and regens it in 75% of the time.
Neither will apply their missile DPS very well compared to a Navy Raven or a Golem, but Sentry DPS. That applies. If the target is not close and fast.
I agree with you. There will not be much competition. If the Navy Scorpion wants to apply DPS to try to catch up it will need to sacrifice the extra mid for a TP or something.
We keep coming back to things we were talking about weeks ago because there hasn't been new information or Dev response since what? Page 30? |
Topher Basquette Dusch-shur
Montana Freedom Fighters
15
|
Posted - 2014.05.10 06:01:00 -
[18] - Quote
Crazy KSK wrote:M Key wrote:yes, yes, the new rattlesnake is absolutely terrible. How can it survive L4's with the best dps and best tank one can expect in highsec? I mean it HAS UNBONUSED LIGHT DRONES PEOPLE!!!!
Meanwhile I'll be grabbing one to fly the missile DPS and Tank of a Navy Scorp, while enjoying the drone DPS of a T1 drone battleship on the side.
Oh yah, and 3 DDA buffing your light drones is 3 DDA more than most battleships enjoy for their light drones.
Only real question is AB, MJD, or MJD + AB.
another reason the rattles dps needs to be shifted to drones stepping on other ships toes is bad
The Devs might just chose between stepping on Gallente toes or Caldari toes. Since they are already stepping on each other's toes, why not just see who has the most toes left? Both use blasters and rails. Mini using missiles, Amarr using drones, Amarr using missiles, Gallente no longer using missiles, Pirates stealing everything. Don't forget the Gnosis, that jerk is stepping on everyone's toes. Hmmm. Looks like everyone is toeless. Let's just try the ship and see how we like it?
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Topher Basquette Dusch-shur
Montana Freedom Fighters
16
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Posted - 2014.05.14 20:20:00 -
[19] - Quote
@CCP
Please. Anyone. Post SOMETHING. The amount of time since a Dev post has left two types of posters. The ones who don't mind rephrasing a post every other page, and the ones that are here to fill up pages for ISD to delete. I keep reading hoping for some new information.
Seriously, show up to give us the bird or something.
Edit: For those of you who don't have "the bird", it's an offensive gesture. |
Topher Basquette Dusch-shur
Montana Freedom Fighters
16
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Posted - 2014.05.15 20:30:00 -
[20] - Quote
Myrthiis wrote:What a surprise once the RS has hitted SIsi everything is fine,both in PVP and Pve same thing for the Nightmare . But actually i'm much more worried for the Machariel ,still have a poor slot layout ,poor bonuses,poor utlity slots ,poor tank ,poor grid and cpu and now not even agility for a GTFO option ^^.
Poor Poor Machariel. Obviously the thing is terrible. That's why no one uses it for LVL 4s, incursions, or PVP. Right? |
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Topher Basquette Dusch-shur
Montana Freedom Fighters
16
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Posted - 2014.05.22 19:40:00 -
[21] - Quote
Kueyen wrote:Kaarous Aldurald wrote:It's basically getting it's dps doubled. Hyperbole. It's getting 1 additional launcher, and 2.5 more IF using thermal or kinetic missiles. Hardly a doubling of the existing 4 launchers + 7.5 heavy drones damage. And there are plenty that agree that that +3.5 launchers is balanced by the loss of light and medium drone bonusses. Thus, the Rattlesnake is changing, but it's barely getting better.
- Vindicator ~1B
- Nightmare ~900M
- Bhaalgorn ~850M
- Machariel ~800M
- Rattlesnake ~600M on a good day
And that isn't going to change in the Rattlesnake's favour any time soon...
Just what we needed another fail argument based off of fail econ. Good job. Thanks for playing.
This might help you: http://en.wikipedia.org/wiki/Economics |
Topher Basquette Dusch-shur
Montana Freedom Fighters
16
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Posted - 2014.06.04 15:17:00 -
[22] - Quote
Thumbs and lower appendage are up.
I really enjoyed the Fleet 'Phoon when I flew it as a cruise/drone DPS monster. The only issue was tank. The Rattle can be flow the same way, but it has the tank to make it work. x2 hardeners, large shield boost(it has a 300dps passive tank on it's own with good res, you don't need the XL-save that fitting space) and one amp or TP depending on if you fight more BS or more Frigs in a mission.
Sploosh. |
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